Hello

Welcome to my personal portfolio site. On the front page below is my latest artwork. Pages for fine art, low poly and automotive related work can be found using the navigation buttons at the top. I can also be found at:

 

Twitter Twitter: https://twitter.com/richardzryd

Instagram Instagram: https://www.instagram.com/richardzryd

ArtStationArtStation: https://www.artstation.com/artist/richardzryd

 

Ogress Warrior

Personal sculpt. Modeled in Zbrush and with some support from Maya. Rendered in Keyshot. Original concept by Alex Pascenko.

 

Lord of the Rings Classic Goblin

Personal sculpt. Modeled in Zbrush and with some support from Maya. Rendered in Keyshot. Original concept by Chris Walton.

 

Galactic Civilizations III: Arcean Leader

Work done for the expansion of Galactic Civilizations III: Mercenaries. I was responsible for the concepting,high res model sculpting, low poly animatiable version creation, blendshapes and texturing of the character. Rendered with Octane.

 

Galactic Civilizations III: Torian Leader

Work done for the expansion of Galactic Civilizations III: Mercenaries. I was responsible for the concepting,high res model sculpting, low poly animatiable version creation, blendshapes and texturing of the character. Rendered with Octane.

 

Game resolution male bust

A study in painting skin for real time rendering using only Substance Painter for the texture. Modeled in Zbrush and rendered in Marmoset. All textures were painted by hand.

 

Galactic Civilizations III: Crusade Onyx and Slyne Leaders

Work done for the expansion of Galactic Civilizations III: Crusade. I was responsible for the concepting, high res model sculpting, low poly animatiable version creation, blendshapes and texturing of the character. Rendered with Octane.

 

Sci-Fi Turret

A study in hard surface modeling and grunge texturing using Substance painter. Game ready.

 

Sorcerer King Units

Some of the low poly characters I did for the fantasy 4x game Sorcerer King and Sorcerer King: Rivals. Poly counts were very low (about 1.500 tris) and diffuse map only.

 

Automotive Renderings

Car rendering work done for some of the automotive companies from around the Detroit, Michigan area.

 

Project HAR-V

Personal project exploring creature design. High res sculpt done in Zbrush. Rendered with Mental Ray.

 

 

Get in touch

Feel free to contact me

Questions about existing artwork or anything else?

 

richardzryd@gmail.com