Richard Zryd portrait

After receiving a degree in 3d animation in 2006, I began my career as a commercial 3D artist, mainly working on automotive related projects. For the next several years I worked on animations and digital illustrations for companies such as General Motors, TRW, and American Axle.

2008 I decided to continue my education at Oakland University, this time immersing myself in fine art. There I specialized in drawing and my focus turned from digitally created artwork to the traditional practices of paint, graphite, and art theory. It was my hope that by taking the skills that I had already acquired in the digital/commercial art realm I could combining those with the ideas of the fine artist. I believe that these traditional skills are the bedrock of a good artist and translate themselves over into the digital arts.

For the past several years I've been going full throttle in the gaming world and have contributed to some awesome games. I've mainly been doing character art, but have played many different roles in product as well. Currently, I've been very busy working on several strategy games for Stardock Entertainment including Sorcerer King, Galactic Civilizations, Ashes of the Singularity and more. I've had to put teaching on hold for a while to focus my efforts, but wish Lawrence Tech's fledgling Game Art program all the best. Hopefully, one day I'll have the time to get back to teaching.

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